In late September 2015 I returned to my final year of University with an idea for a game; a simple puzzle/stealth crossover in which you played as a form of light, and manipulate the environment around you to progress through the levels while evading enemies, and for the past 8 months, I have done exactly that.
As well as the amount of content I was able to include, there is also a grand amount that I didn't have time for, and exist only as scattered sheets of paper.
A month later, my friend and I began work on another project, named "The Miscellaneous Misadventures of Mister Murdock". Since then, the game has gone through countless changes with art styles and names. In April 2016, however, we were separated, leaving myself only 6 weeks to complete the mechanics as well as create an entirely new art style.
The re branding took form as GRID, a sci-fi twin stick shooter where up to 2 players can work together to obtain a high score, fighting against hoards of endless enemies.